As an instructor for General Assembly, I’m often asked where I see the industry going and how I see UX differentiating itself in a world where everyone is a now designer by simply having opinions. These are the five most important events I see happening in the industry.
In 2015 we were tasked with redesigning Devbridge.com. We saw this as an opportunity to not only refresh the site, but the brand as well. It was also an opportunity to create a better style guide — a living one. Here's your guide to creating one for your brand.
As you learn new design skills and improve existing designs skills throughout your career, your workflow will also evolve. Here are five ways that will help you ensure that your workflow is not only evolving, but also efficient.
When most people in the industry think of Agile Development, they think of an adaptable process meant to streamline a project, saving time and effort in the long run. But what does this mean for designers?
We are dedicated to the great task remaining before us – can we determine if sophisticated animation in UI is a fading trend, or is it the future of web and product design interactions?
Our mobile devices have permeated our everyday lives in unprecedented levels. From emails and texts not only to our friends but for work, social media and entertainment, maps and GPS guidance, we devote a lot of time to our phones, tablets and laptop computers. As a result, a few trends have popped up to make our lives easier. Here are a few of those trends.
Designing for the web is no easy task. We must take a lot into consideration in order to solve both complex and simple usability problems. To solve these common problems we often refer to design patterns. Sometimes, design patterns are there for a reason. Other times, you can break those patterns and end up with a new innovation.
Validation takes many forms, but this article focuses on a specific form, testing. It does not need to be complex, bloated or cumbersome. Repeat after me: a little tells you a lot and anything is better than nothing. That’s your testing (and research) mantra.
I’ve been evaluating Sketch for the past couple weeks primarily as a (static) wireframing and visual mockup tool. It’s absolutely the darling design program of the past year or so. Here's why.
Material design is where physical and digital meet, encouraging UX best practices that should be considered in both app and web design.
How many people can honestly say their profession improves the way society consumes information and performs daily tasks? As Interaction designers, we’re lucky enough to do this everyday. Our job is to make intuitive software and apps and efficiently relay information to the user.
It’s easy to get used to good things. A considerable amount of good apps we use on a daily basis improve our (the consumer’s) general perception of UX. Because of the convenience imposed by good UX design, we’ve started to unconsciously plan how long it would take to complete a specific task. Any wrong decision can turn the user away, because it takes a few extra seconds to find desirable functions.