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  • Article: Design

    Change, empathy, and adoption: Our takeaways from Money 20/20

    We recently returned from Money 20/20, one of the world’s largest payments expos. What did we learn? Here, Chris Wilkinson, director of product design at Devbridge, shares his observations on how technology is nudging the banking and financial services industry to become more inclusive and forward-thinking.

    Chris Wilkinson
  • Article: Design

    Speak up: The moment to act on voice UI is now

    If you don’t have voice integrated into your product within the next two years, someone else will introduce a competing product that does. This article outlines what companies must do to examine their investment and adoption approach to voice as a user interface, and understand why they have that position, and what factors would need to change for them to adjust their approach.

    Chris Wilkinson
  • Article: Design

    How to approach animation tools when everyone’s an animator

    New tools in product design make for exciting industry chatter, but tools alone aren’t a substitute for skill and experience. In this article, we evaluate how to approach new tools and how they fit into the product designer’s toolbox.

    Eric Strubinger
  • Article: Design

    Web accessibility: A critical facet in design

    Why is web accessibility so critical? Learn about the WCAG 2.0 and 2.1 guidelines from the W3C (commonly referred to as POUR), who needs to be compliant, the cost of noncompliance, and types of disabilities impairing web access.

    Tulana Kpadenou
  • Article: Design

    Why design systems fail in product design

    Design systems shouldn't replace essential conversations and validation with the people that will use a product. However, that doesn't mean that design systems aren't of value. In this article, we'll outline what design systems are, what they aren't, and how they can be best leveraged in product design.

    Ben Ludwig
  • Article: Design

    More than pitches: How design shapes product

    When you think about design, you might imagine advertising’s golden age. You’ve probably seen it on Mad Men: A challenge is presented to “the creatives,” they slip behind a curtain and reemerge with a dramatic, “grand reveal” design. The suspense and tension (not to mention liquid lunches) make for great TV, but not software delivery. This article instead analyzes the modern role of design on a product team, and how the role of design can catalyze those teams and provide immediate business value.

    Chris Wilkinson
  • Article: Design

    16 reasons why your software may be a psychopath

    Most of the software, computer systems, devices, and digital interfaces that we constantly interact with have a shocking number of qualities in common with people who are psychologically classified as psychopaths. Despite increased awareness, discourse, and focus on “user-centered” design, people are continually exposed to what can be defined as psychopathic interfaces. Find out if your software is a psychopath with our 16-point checklist.

    Jack Yager
  • Article: Design

    Applying research in product design

    From exploratory, to generative, to formative, and summative, research helps make the right decisions throughout the product design and build lifecycle. Learn more from our Director of Product Design Chris Wilkinson.

    Chris Wilkinson
  • Article: Design

    Beyond usable: Investing in delight for digital products

    At a bare minimum, software applications need to be usable and useful. But more organizations are seeing the benefit in building digital products that tolerate user mistakes and allow users to learn the systems in a fraction of the time and training costs. This approach, design thinking, has given the discipline of design a greater voice in enterprise digital strategy. Products that adopt design thinking not only meet the bare minimum usability requirements, they also create brand advocates. This post details how design can take products from usable to useful. Then, to desirable—and finally—to delightful. 

    Aurimas Adomavicius
  • Article: Design

    An alternative approach to conducting a heuristic evaluation

    Heuristic evaluation helps uncover and fix problems before you test your product. Here's our approach for conducting heuristics, and why it works.

    Devbridge news
  • Article: Design

    How digital and real-world convergence impacts experience design

    As experience design continues to evolve and mature, it’s important to understand not only what interaction behaviors and patterns users adopt, but how those digital patterns affect real-world interactions and modify conventions. This post looks at how digital and real-world convergence is impacting experience design.

    Jack Yager
  • Article: Design

    Ramp up your UX with these starter wireframe templates

    Looking to simplify your UX process? We’re here to make it easy for you! Our latest post includes an assortment of starter wireframe templates so you can accelerate your UX design.

    Mark Ludemann
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